UMoviePipelineWidgetRenderer

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MovieRenderPipelineSettings

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineWidgetRenderSetting.h

Include

#include "MoviePipelineWidgetRenderSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineWidgetRenderer : public UMoviePipelineRenderPass

Overridden from UMoviePipelineRenderPass

Overridden from UMoviePipelineSetting

Name Description

Public function Virtual Const

FText

 

GetCategoryText()

Warning: This gets called on the CDO of the object

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Protected function Virtual Const

FText

 

GetFooterText

(
    UMoviePipelineExecutorJob* InJ...
)

Return a string to show in the footer of the details panel.

Public function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Public function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss