UMultiUserClientStatics::GetLastMultiUserConnectionError

Get the last Multi-User connection error that happened, if any

Windows
MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Source

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Client",
          Meta=(DevelopmentOnly, DisplayName="Get Last Multi-User Connection Error"))
static FMultiUserConnectionError GetLastMultiUserConnectionError()

Remarks

Get the last Multi-User connection error that happened, if any

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