UMultiUserClientStatics::GetMultiUserConnectionStatus

Get Multi-User connection status.

Windows
MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Source

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Client",
          Meta=(DevelopmentOnly, DeprecatedFunction, DeprecationMessage="'Get Multi-User Connection Status' is deprecated. Please use 'Get Multi-User Connection Status Detail' instead.", DisplayName="Get Multi-User Connection Status"))
static bool GetMultiUserConnectionStatus()

Remarks

Get Multi-User connection status.

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