| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h |
Include |
#include "MultiUserClientStatics.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMultiUserClientStatics : public UBlueprintFunctionLibrary
Name | Description | |
---|---|---|
|
UMultiUserClientStatics ( |
Name | Description | ||
---|---|---|---|
|
ConfigureMultiUserClient ( |
Configure the Multi-User client. |
|
|
FMultiUserCo... |
GetLastMultiUserConnectionError() |
Get the last Multi-User connection error that happened, if any |
|
FMultiUserCl... |
GetLocalMultiUserClientInfo() |
Get the local ClientInfo. Works when not connected to a session. |
|
GetMultiUserClientInfoByName ( |
Get the ClientInfo for any Multi-User participant by name. |
|
|
GetMultiUserConnectionStatus() |
Get Multi-User connection status. |
|
|
EMultiUserCo... |
GetMultiUserConnectionStatusDetail() |
Get Multi-User connection status. |
|
GetMultiUserPresenceTransform ( |
Get the Presence Actor transform for the specified client endpoint id or identity if the client isn't found |
|
|
GetRemoteMultiUserClientInfos ( |
Get ClientInfos of current Multi-User participants except for the local user. |
|
|
JumpToMultiUserPresence ( |
Teleport to another Multi-User user's presence. |
|
|
PersistMultiUserSessionChanges() |
Persist the session changes and prepare the files for source control submission. |
|
|
SetMultiUserPresenceEnabled ( |
Set whether presence is currently enabled and should be shown (unless hidden by other settings) |
|
|
SetMultiUserPresenceVisibility |
Set Presence Actor Visibility by display name |
|
|
SetMultiUserPresenceVisibilityById |
Set Presence Actor Visibility by client id |
|
|
StartMultiUserDefaultConnection() |
Start the Multi-User default connection process. |
|
|
UpdateWorkspaceModifiedPackages() |
Update Multi-User Workspace Modified Packages to be in sync for source control submission. |