FQAGameEnvironment::GetDefaultMap

Returns the default map name, that should be used with unit tests, for the current game

Windows
MacOS
Linux

Override Hierarchy

FUnitTestEnvironment::GetDefaultMap()

FQAGameEnvironment::GetDefaultMap()

References

Module

NUTUnrealEngine4

Header

/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Source/NUTUnrealEngine4/Public/UnrealEngine4Environment.h

Include

#include "UnrealEngine4Environment.h"

Syntax

virtual FString GetDefaultMap
(
    EUnitTestFlags UnitTestFlags
)

Remarks

Returns the default map name, that should be used with unit tests, for the current game

Returns

Returns the default map name

Parameters

Parameter

Description

UnitTestFlags

The flags for the current unit test - affects chosen map in some games

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