| FUnitTestEnvironment::GetDefaultClientConnectURL()
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Module |
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Header |
/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Source/NUTUnrealEngine4/Public/UnrealEngine4Environment.h |
Include |
#include "UnrealEngine4Environment.h" |
virtual FString GetDefaultClientConnectURL()
Returns the default URL that minimal clients should use, when connecting to a server, for the current game
Returns the default URL