| UClientUnitTest::ExecuteClientUnitTest()
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Module |
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Header |
/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Source/NUTUnrealEngine4/Classes/UnitTests/Obsolete/UTT61_DebugReplicateData.h |
Include |
#include "UnitTests/Obsolete/UTT61_DebugReplicateData.h" |
Source |
/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Source/NUTUnrealEngine4/Private/UnitTests/Obsolete/UTT61_DebugReplicateData.cpp |
virtual void ExecuteClientUnitTest()
Interface and hooked events for client unit tests Override this, to implement the client unit test NOTE: Should be called last, in overridden functions IMPORTANT: EndUnitTest should be triggered, upon completion of the unit test (which may be delayed, for many unit tests)