ANUTActor::NetMulticastPing

Received by all clients, emits a ping to log

Windows
MacOS
Linux

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/NUTActor.h

Include

#include "NUTActor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, NetMulticast)
void NetMulticastPing()

Remarks

Received by all clients, emits a ping to log

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss