ANUTActor::ServerClientPing

Send a 'ping' RPC to all clients, to make them log a ping, which unit tests then use to verify the presence of a client process

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References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/NUTActor.h

Include

#include "NUTActor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, WithValidation)
void ServerClientPing()

Remarks

Send a 'ping' RPC to all clients, to make them log a ping, which unit tests then use to verify the presence of a client process

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