FDynamicOutputDevice::TearDown

Closes output device and cleans up.

Windows
MacOS
Linux

Override Hierarchy

FOutputDevice::TearDown()

FDynamicOutputDevice::TearDown()

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtil.h

Include

#include "NUTUtil.h"

Syntax

virtual void TearDown()

Remarks

Closes output device and cleans up. This can't happen in the destructor as we might have to call "delete" which cannot be done for static/ global objects.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss