| FOutputDevice::TearDown()
|
Module |
|
Header |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtil.h |
Include |
#include "NUTUtil.h" |
virtual void TearDown()
Closes output device and cleans up. This can't happen in the destructor as we might have to call "delete" which cannot be done for static/ global objects.