FUnitTestEnvironment::GetClientProgressLogs

Returns client log messages, for the current game, that indicate progress logs for resetting unit test timeout

Windows
MacOS
Linux

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h

Include

#include "UnitTestEnvironment.h"

Source

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTestEnvironment.cpp

Syntax

void GetClientProgressLogs
(
    const TArray< FString > *& OutTimeoutResetLogs
)

Remarks

Returns client log messages, for the current game, that indicate progress logs for resetting unit test timeout

Parameters

Parameter

Description

OutTimeoutResetLogs

Outputs partial client log messages that indicate resetting unit-test/connection timeout is required

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss