FVMReflection

Overload list

Windows
MacOS
Linux
Name Description

Private function

FVMReflection()

Private base constructor - should never be used externally

Public function

FVMReflection

(
    const FVMReflection& ToCopy
)

Copy constructor - used regularly to copy reflection states, but without passing on history or temporary variables (such as error return)

Public function

FVMReflection

(
    UObject* InBaseObject,
    EVMRefWarning InWarnLevel
)

UObject constructor - Initializing from a UObject

Public function

FVMReflection

(
    FStructOnScope& InStruct,
    EVMRefWarning InWarnLevel
)

Struct constructor - initializing from a scoped struct (allows you to use reflection, to work with unknown structs)

Public function

FVMReflection

(
    FFuncReflection& InFuncRefl,
    EVMRefWarning InWarnLevel
)

FFuncReflection copy constructor - initializing from a function reflection struct instance (shortcut to reference its parameters)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss