Module |
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Header |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/Net/NUTUtilNet.h |
Include |
#include "Net/NUTUtilNet.h" |
struct NUTNet
Netcode based utility functions
Name | Description | ||
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CleanupUnitTestWorlds() |
Cleans up unit test worlds queued for cleanup |
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UWorld * |
CreateUnitTestWorld ( |
Creates a barebones/minimal UWorld, for setting up minimal client connections, and as a container for objects in the unit test commandlet |
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HandleBeaconReplicate ( |
Handles setting up the client beacon once it is replicated, so that it can properly send RPC's (normally the serverside client beacon links up with the pre-existing beacon on the clientside, but with unit tests there is no pre-existing clientside beacon) |
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IsUnitTestWorld ( |
Returns true, if the specified world is a unit test world |
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MarkUnitTestWorldForCleanup |
Marks the specified unit test world for cleanup |