UMinimalClient::SendInitialJoin

Sends the packet for triggering the initial join (usually is delayed, by the [PacketHandler](API\Runtime\PacketHandler\PacketHandler))

Windows
MacOS
Linux

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/MinimalClient.h

Include

#include "MinimalClient.h"

Source

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/MinimalClient.cpp

Syntax

void SendInitialJoin()

Remarks

Sends the packet for triggering the initial join (usually is delayed, by the PacketHandler)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss