UUnitTestManager::IsTickableWhenPaused

Used to determine if an object should be ticked when the game is paused.

Windows
MacOS
Linux

Override Hierarchy

FTickableGameObject::IsTickableWhenPaused()

UUnitTestManager::IsTickableWhenPaused()

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTestManager.h

Include

#include "UnitTestManager.h"

Syntax

virtual bool IsTickableWhenPaused() const

Remarks

Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.

Returns

true if it should be ticked when paused, false otherwise

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