EVisualLoggingContext

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTypes.h

Include

#include "NetworkPredictionTypes.h"

Syntax

enum EVisualLoggingContext
{
    LastPredicted,
    OtherPredicted,
    LastConfirmed,
    FirstMispredicted,
    OtherMispredicted,
    LastMispredicted,
    CurrentServerPIE,
    InterpolationBufferHead,
    InterpolationBufferTail,
    InterpolationFrom,
    InterpolationTo,
    InterpolationLatest,
    InterpolationWaiting,
    InterpolationSpeedUp,
    MAX,
}

Values

Name

Description

LastPredicted

(Contexts used in core network sim)

OtherPredicted

LastConfirmed

FirstMispredicted

OtherMispredicted

LastMispredicted

CurrentServerPIE

InterpolationBufferHead

(Contexts used by interpolation)

InterpolationBufferTail

InterpolationFrom

InterpolationTo

InterpolationLatest

InterpolationWaiting

InterpolationSpeedUp

MAX

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss