| FTickableGameObject | ||
| FNoncopyable
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelDebugger.h |
Include |
#include "NetworkedSimulationModelDebugger.h" |
struct FNetworkSimulationModelDebuggerManager :
public FTickableGameObject,
public FNoncopyable
Name | Description | |
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FNetworkSimulationModelDebuggerManager() |
Name | Description | |
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~FNetworkSimulationModelDebuggerManager() |
Name | Description | ||
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DrawDebugService ( |
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Emit |
Debugging API used by TNetworkSimulationModelDebugger |
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EmitElement ( |
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EmitLine |
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EmitQuad |
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EmitText |
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FNetworkSimu... |
Get() |
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LogSingleFrame ( |
Gathers latest and Logs single frame |
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RegisterNetworkSimulationModel ( |
Outside API (registration, console commands, draw services, etc) |
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SetContinousGather ( |
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SetDebuggerActive |
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ToggleContinousGather() |
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ToggleDebuggerActive ( |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |