FSavedCue

SavedCue: a recorded Invocation of a NetSimCue

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelCues.h

Include

#include "NetworkedSimulationModelCues.h"

Syntax

struct FSavedCue

Remarks

SavedCue: a recorded Invocation of a NetSimCue

Variables

Name Description

Public variable

bool

 

bAllowRollback

Public variable

bool

 

bDispatched

Public variable

bool

 

bNetConfirmed

Public variable

bool

 

bPendingResimulateRollback

Public variable

bool

 

bResimulates

Public variable

FNetSimCueCallb...

 

Callbacks

Public variable

TUniquePtr< FNe...

 

CueInstance

Public variable

FNetSimCueTypeI...

 

ID

Public variable

ENetSimCueRepli...

 

ReplicationTarget

Public variable

FNetworkSimTime

 

Time

Constructors

Name Description

Public function

FSavedCue

(
    bool bInNetConfirmed
)

Public function

FSavedCue

(
    const FSavedCue&
)

Public function

FSavedCue

(
    FSavedCue&&
)

Public function

FSavedCue

(
    const FNetSimCueTypeId& InId,
    const FNetworkSimTime& InTime,
    const bool& bInAllowRollback,
    const bool& bInNetConfirmed,
    const bool& bInResimulates,
    FNetSimCueWrapperBase* Cue
)

Functions

Name Description

Public function Const

FString

 

GetDebugName()

Public function Const

bool

 

NetIdentical

(
    FSavedCue& OtherCue
)

Test NetUniqueness against another saved cue.

Public function Const

bool

 

NetIdentical

(
    TCue& OtherCue
)

Test NetUniqueness against an actual cue instance.

Public function

void

 

NetSerialize

(
    FArchive& Ar
)

Operators

Name Description

Public function

FSavedCue &

 

operator=

(
    const FSavedCue&
)

Public function

FSavedCue &

 

operator=

(
    FSavedCue&&
)

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