FParametricSyncState

State we are evolving frame to frame and keeping in sync.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Movement/ParametricMovement.h

Include

#include "Movement/ParametricMovement.h"

Syntax

struct FParametricSyncState

Remarks

State we are evolving frame to frame and keeping in sync.

Variables

Name Description

Public variable

float

 

PlayRate

Public variable

float

 

Position

Functions

Name Description

Public function Const

void

 

Log

(
    FStandardLoggingParameters& Params
)

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss