Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Movement/FlyingMovement.h |
Include |
#include "Movement/FlyingMovement.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(BlueprintSpawnableComponent))
class UFlyingMovementComponent :
public UBaseMovementComponent,
public TNetworkedSimulationModelDriver< FlyingMovementBufferTypes >
ActorComponent for running FlyingMovement
Name | Description | ||
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bEnableInterpolation |
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MovementAuxState |
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MovementSimulation |
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MovementSyncState |
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ProduceInputDelegate |
Name | Description | |
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UFlyingMovementComponent() |
Name | Description | ||
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FinalizeFrame ( |
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float |
GetDefaultMaxSpeed() |
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InitFlyingMovementNetSimModel ( |
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InitFlyingMovementSimulation ( |
Init function. This is broken up from ::InstantiateNetworkedSimulation and templated so that subclasses can share the init code. |
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ProduceInput ( |
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VisualLog ( |
Name | Description | ||
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INetworkedSi... |
InstantiateNetworkedSimulation() |
Network Prediction. |
Name | Description | ||
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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GetDebugName() |
IFlyingMovementSystemDriver. |
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const AActor... |
GetVLogOwner() |
Owning object for Visual Logs so that the system can emit them internally. |
Name |
Description |
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FProduceFlyingInput |