Movement

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Classes

Name

Description

Public class

FBaseMovementSimulation

This provides a base for movement related simulations: moving an "UpdatedComponent" around the world.

Public struct

FFlyingMovementAuxState

Auxiliary state that is input into the simulation.

Public struct

FFlyingMovementInputCmd

State the client generates.

Public class

FFlyingMovementNetSimModelDef

Public class

FFlyingMovementNetSimModelDef_Fixed30Hz

Additional specialized types of the Flying Movement NetSimModel

Public class

FFlyingMovementSimulation

Public struct

FFlyingMovementSyncState

State we are evolving frame to frame and keeping in sync.

Public struct

FParametricAuxState

Auxiliary state that is input into the simulation.

Public struct

FParametricInputCmd

State the client generates.

Public class

FParametricMovementNetSimModelDef

NetworkedSimulation Model type

Public class

FParametricMovementNetSimModelDef_Fixed30hz

Additional specialized types of the Parametric Movement NetSimModel

Public class

FParametricMovementSimulation

The actual movement simulation

Public struct

FParametricSyncState

State we are evolving frame to frame and keeping in sync.

Public struct UStruct BlueprintType

FSimpleParametricMotion

Extremely simple struct for defining parametric motion. This is editable in UParametricMovementComponent's defaults, and also used by the simulation code above.

Public class UClass Abstract

UBaseMovementComponent

Base component for movement.

Public class UClass BlueprintType Meta

UFlyingMovementComponent

ActorComponent for running FlyingMovement

Public class UClass BlueprintType Meta

UParametricMovementComponent

ActorComponent for running basic Parametric movement.

Typedefs

Name

Description

FlyingMovementBufferTypes

ParametricMovementBufferTypes

BufferTypes for ParametricMovement

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