Name |
Description |
|
---|---|---|
|
FBaseMovementSimulation |
This provides a base for movement related simulations: moving an "UpdatedComponent" around the world. |
|
FFlyingMovementAuxState |
Auxiliary state that is input into the simulation. |
|
FFlyingMovementInputCmd |
State the client generates. |
|
FFlyingMovementNetSimModelDef |
|
|
FFlyingMovementNetSimModelDef_Fixed30Hz |
Additional specialized types of the Flying Movement NetSimModel |
|
FFlyingMovementSimulation |
|
|
FFlyingMovementSyncState |
State we are evolving frame to frame and keeping in sync. |
|
FParametricAuxState |
Auxiliary state that is input into the simulation. |
|
FParametricInputCmd |
State the client generates. |
|
FParametricMovementNetSimModelDef |
NetworkedSimulation Model type |
|
FParametricMovementNetSimModelDef_Fixed30hz |
Additional specialized types of the Parametric Movement NetSimModel |
|
FParametricMovementSimulation |
The actual movement simulation |
|
FParametricSyncState |
State we are evolving frame to frame and keeping in sync. |
|
FSimpleParametricMotion |
Extremely simple struct for defining parametric motion. This is editable in UParametricMovementComponent's defaults, and also used by the simulation code above. |
|
UBaseMovementComponent |
Base component for movement. |
|
UFlyingMovementComponent |
ActorComponent for running FlyingMovement |
|
UParametricMovementComponent |
ActorComponent for running basic Parametric movement. |
Name |
Description |
---|---|
FlyingMovementBufferTypes |
|
ParametricMovementBufferTypes |
BufferTypes for ParametricMovement |