TCueDispatchTable

Per-Receiver dispatch table. This is how we go from a serialized ID to a function call

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelCues.h

Include

#include "NetworkedSimulationModelCues.h"

Syntax

template<typename TCueHandler>
class TCueDispatchTable

Remarks

Per-Receiver dispatch table. This is how we go from a serialized ID to a function call

Functions

Name Description

Public function

void

 

Dispatch

(
    FSavedCue& SavedCue,
    TCueHandler& Handler,
    const FNetworkSimTime& DispatchTim...
)

Public function Static

TCueDispatch...

 

Get()

Public function

void

 

RegisterType()

All types that the receiver can handle must be registered here. This is where we create the TFunction to call ::HandleCue.

Constants

Name

Description

Singleton

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