TInternalBufferTypes

"Internal" Buffers: Helper to turn user supplied buffer types into the "real" buffer types: the InputCmd struct is wrapped in [TFrameCmd](API\Plugins\NetworkPrediction\TFrameCmd) -Outside/User code will always use the user supplied buffer types in callbacks/APIs etc -Internal code to the [TNetworkedSimulationModel](API\Plugins\NetworkPrediction\TNetworkedSimulationModel) will use the internal buffer types

Windows
MacOS
Linux

Inheritance Hierarchy

TNetworkSimBufferTypes

TInternalBufferTypes

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelBufferTypes.h

Include

#include "NetworkedSimulationModelBufferTypes.h"

Syntax

Remarks

"Internal" Buffers: Helper to turn user supplied buffer types into the "real" buffer types: the InputCmd struct is wrapped in TFrameCmd -Outside/User code will always use the user supplied buffer types in callbacks/APIs etc -Internal code to the TNetworkedSimulationModel will use the internal buffer types

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