| TNetworkSimBufferTypes
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelBufferTypes.h |
Include |
#include "NetworkedSimulationModelBufferTypes.h" |
template<typename TUserBufferTypes, typename TTickSettings>
struct TInternalBufferTypes : public TNetworkSimBufferTypes< TFrameCmd< TUserBufferTypes::TInputCmd, TTickSettings >, TUserBufferTypes::TSyncState, TUserBufferTypes::TAuxState, TUserBufferTypes::TDebugState >
"Internal" Buffers: Helper to turn user supplied buffer types into the "real" buffer types: the InputCmd struct is wrapped in TFrameCmd -Outside/User code will always use the user supplied buffer types in callbacks/APIs etc -Internal code to the TNetworkedSimulationModel will use the internal buffer types