type

We are just wrapping a [TNetworkSimSparseBuffer](API\Plugins\NetworkPrediction\TNetworkSimSparseBuffer) around whatever type TBufferTypes::select_type returns (which returns the underlying type)

Windows
MacOS
Linux

Type

typedef TNetworkSimSparseBuffer< typename TBufferTypes::template select_type< TypeId >::type > type

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelTypes.h

Include

#include "NetworkedSimulationModelTypes.h"

Remarks

We are just wrapping a TNetworkSimSparseBuffer around whatever type TBufferTypes::select_type returns (which returns the underlying type)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss