Server RPC" ?" />

TRepController_Server

Server Replication Controller (FIXME: should this be called something like "client autonomous proxy -> Server RPC" ?

Windows
MacOS
Linux

Inheritance Hierarchy

TBase

TRepController_Server

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h

Include

#include "NetworkedSimulationModelRepControllers.h"

Syntax

template<typename Model, typename TBase>
struct TRepController_Server : public TBase

Remarks

Server Replication Controller (FIXME: should this be called something like "client autonomous proxy -> Server RPC" ?

Functions

Name Description

Public function

void

 

PreSimTick

(
    TDriver* Driver,
    TNetworkSimBufferContainer< Model >...,
    TSimulationTicker< TTickSettings > ...,
    const FNetSimTickParameters& TickP...
)

Public function

void

 

Reconcile

(
    TSimulation* Simulation,
    TDriver* Driver,
    TNetworkSimBufferContainer< Model >...,
    TSimulationTicker< TTickSettings > ...
)

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