UNetworkPredictionComponent::ServerRecieveClientInput

The actual ServerRPC. This needs to be a UFUNCTION but is generic and not dependent on the simulation instance.

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MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionComponent.h

Include

#include "NetworkPredictionComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Unreliable, WithValidation)
void ServerRecieveClientInput
(
    const FServerReplicationRPCParameter & ProxyParameter
)

Remarks

The actual ServerRPC. This needs to be a UFUNCTION but is generic and not dependent on the simulation instance.

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