Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionComponent.h |
Include |
#include "NetworkPredictionComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Unreliable, WithValidation)
void ServerRecieveClientInput
(
const FServerReplicationRPCParameter & ProxyParameter
)
The actual ServerRPC. This needs to be a UFUNCTION but is generic and not dependent on the simulation instance.