| UActorComponent::UninitializeComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionComponent.h |
Include |
#include "NetworkPredictionComponent.h" |
Source |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionComponent.cpp |
virtual void UninitializeComponent()
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true