UNetworkSimulationGlobalManager

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Inheritance Hierarchy

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationGlobalManager.h

Include

#include "NetworkedSimulationGlobalManager.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNetworkSimulationGlobalManager : public UWorldSubsystem

Variables

Name Description

Public variable

FTickServerRPC

 

TickServerRPCDelegate

Constructors

Functions

Name Description

Public function

void

 

RegisterModel

(
    INetworkedSimulationModel* Mod...,
    AActor* OwningActor
)

Netsim Register/Unregister.

Public function

void

 

UnregisterModel

(
    INetworkedSimulationModel* Mod...,
    AActor* OwningActor
)

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

Subsystem Init/Deinit.

Typedefs

Name

Description

FTickServerRPC

Delegate for auto proxies to register with to send their server RPC.

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