Weak

Non replicated cue that only plays during "latest" simulate.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelCueTraits.h

Include

#include "NetworkedSimulationModelCueTraits.h"

Syntax

struct Weak

Remarks

Non replicated cue that only plays during "latest" simulate. Will not be played during rewind/resimulate. Lightest weight cue. Best used for cosmetic, non critical events. Footsteps, impact effects, etc.

Constants

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss