WeakOwningClientOnly

Same as above but will only play on the owning, autonomous proxy client (not on authority, not on simulated clients) Useful if the Cue is needed for only the controlling player, maybe like a HUD/UI notification pop

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelCueTraits.h

Include

#include "NetworkedSimulationModelCueTraits.h"

Syntax

struct WeakOwningClientOnly

Remarks

Same as above but will only play on the owning, autonomous proxy client (not on authority, not on simulated clients) Useful if the Cue is needed for only the controlling player, maybe like a HUD/UI notification pop

Constants

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