| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockNetworkSimulation.h |
Include |
#include "MockNetworkSimulation.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(BlueprintSpawnableComponent))
class UMockNetworkSimulationComponent :
public UNetworkPredictionComponent,
public TNetworkedSimulationModelDriver< TMockNetworkSimulationBufferTypes >
ActorComponent for running a MockNetworkSimulation (implements Driver for the mock simulation)
Name | Description | ||
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MockNetworkSimulation |
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float |
MockValue |
Mock representation of "syncing' to the sync state in the network sim. |
Name | Description | |
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UMockNetworkSimulationComponent() |
Name | Description | ||
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FinalizeFrame ( |
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HandleCue ( |
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ProduceInput ( |
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VisualLog ( |
Name | Description | ||
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INetworkedSi... |
InstantiateNetworkedSimulation() |
Classes must instantiate their own NetworkSim here. The UNetworkPredictionComponent will manage its lifetime. |
Name | Description | ||
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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GetDebugName() |
Debug string that can be used in internal warning/error logs. |
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AActor * |
GetVLogOwner() |
Owning object for Visual Logs so that the system can emit them internally. |