Name |
Description |
|
---|---|---|
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ANetworkPredictionExtrasFlyingPawn |
Sample pawn that uses UFlyingMovementComponent. |
|
ANetworkPredictionExtrasFlyingPawn_MockAbility |
Example subclass of ANetworkPredictionExtrasFlyingPawn that uses the MockAbility simulation. |
|
FMockAbilityAuxState |
|
|
FMockAbilityBlinkActivateCue |
Cue for blink activation (the moment the ability starts) |
|
FMockAbilityBlinkCue |
Cue for blink (the moment the teleport happens) |
|
FMockAbilityBlinkCue_ReplicatedNonPredicted |
|
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FMockAbilityBlinkCue_ReplicatedXOrPredicted |
|
|
FMockAbilityBlinkCue_Strong |
|
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FMockAbilityBlinkCue_Weak |
|
|
FMockAbilityCueSet |
The set of Cues the MockAbility simulation will invoke. |
|
FMockAbilityInputCmd |
Mock Ability Simulation This is meant to illustrate how a higher level simulation can build off an existing one. |
|
FMockAbilityNetSimModelDef |
|
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FMockAbilityNetSimModelDef_Fixed30hz |
Additional specialized types of the Parametric Movement NetSimModel |
|
FMockAbilitySimulation |
|
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FMockAbilitySyncState |
|
|
FMockAuxState |
Auxiliary state that is input into the simulation. |
|
FMockCue |
A minimal Cue, emitted every 10 "totals" with a random integer as a payload. |
|
FMockCueSet |
Set of all cues the Mock simulation emits. Not strictly necessary and not that helpful when there is only one cue (but using since this is the example real simulations will want to use) |
|
FMockInputCmd |
State the client generates. |
|
FMockNetworkModelDef |
Networked Simulation Model Def |
|
FMockNetworkSimulation |
|
|
FMockSyncState |
State we are evolving frame to frame and keeping in sync. |
|
INetworkPredictionExtrasModule |
|
|
UMockFlyingAbilityComponent |
ActorComponent for running Mock Ability Simulation |
|
UMockNetworkSimulationComponent |
ActorComponent for running a MockNetworkSimulation (implements Driver for the mock simulation) |
Name |
Description |
---|---|
TMockAbilityBufferTypes |
MockAbilitySimulation definition |
TMockNetworkSimulationBufferTypes |
The Simulation |