ANiagaraActor::SetDestroyOnSystemFinish

Set true for this actor to self-destruct when the Niagara system finishes, false otherwise

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h

Include

#include "NiagaraActor.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=NiagaraActor)
void SetDestroyOnSystemFinish
(
    bool bShouldDestroyOnSystemFinish
)

Remarks

Set true for this actor to self-destruct when the Niagara system finishes, false otherwise

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