| UObjectBase
|
Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h |
Include |
#include "NiagaraActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI,
HideCategories=(Activation, "Components|Activation", Input, Collision, "Game|Damage"),
ComponentWrapperClass)
class ANiagaraActor : public AActor
Name | Description | |
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|
ANiagaraActor ( |
Name | Description | ||
---|---|---|---|
|
UArrowCompon... |
GetArrowComponent() |
Returns ArrowComponent subobject |
|
UNiagaraComp... |
GetNiagaraComponent() |
Returns NiagaraComponent subobject |
|
UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |
|
ResetInLevel() |
Reset this actor in the level. |
|
|
SetDestroyOnSystemFinish ( |
Set true for this actor to self-destruct when the Niagara system finishes, false otherwise |
Name | Description | ||
---|---|---|---|
|
GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
|
|
PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |