ANiagaraActor

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MacOS
Linux

Inheritance Hierarchy

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h

Include

#include "NiagaraActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI,
       HideCategories=(Activation, "Components|Activation", Input, Collision, "Game|Damage"),
       ComponentWrapperClass)
class ANiagaraActor : public AActor

Constructors

Name Description

Public function

ANiagaraActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UArrowCompon...

 

GetArrowComponent()

Returns ArrowComponent subobject

Public function Const

UNiagaraComp...

 

GetNiagaraComponent()

Returns NiagaraComponent subobject

Public function Const

UBillboardCo...

 

GetSpriteComponent()

Returns SpriteComponent subobject

Public function

void

 

ResetInLevel()

Reset this actor in the level.

Public function UFunction BlueprintCallable, Category

void

 

SetDestroyOnSystemFinish

(
    bool bShouldDestroyOnSystemFinish
)

Set true for this actor to self-destruct when the Niagara system finishes, false otherwise

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

Public function Virtual

void

 

PostRegisterAllComponents()

Called after all the components in the Components array are registered, called both in editor and during gameplay

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