Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraPreviewGrid.h |
Include |
#include "NiagaraPreviewGrid.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, CallInEditor,
Category="Niagara|Preview")
void SetSystem
(
UNiagaraSystem * InSystem
)