| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraPreviewGrid.h |
Include |
#include "NiagaraPreviewGrid.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ANiagaraPreviewGrid : public AActor
Name | Description | ||
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PreviewAxisX |
Object controlling behavior varying on the X axis. |
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PreviewAxisY |
Object controlling behavior varying on the Y axis. |
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TSubclassOf< AN... |
PreviewClass |
Class used to for previews in this grid. |
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ResetMode |
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float |
SpacingX |
TODO: Have the preview actor/class define the size of the preview to make spacing eaiser. |
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float |
SpacingY |
The default spacing between previews if the axis does not override it. |
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UNiagaraSystem ... |
System |
Name | Description | |
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ANiagaraPreviewGrid ( |
Name | Description | ||
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ActivatePreviews ( |
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DeactivatePreviews() |
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GetPreviews ( |
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SetPaused ( |
Name | Description | ||
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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TickActor ( |
Dispatches the once-per frame Tick() function for this actor |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |