Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSpriteRendererProperties.h |
Include |
#include "NiagaraSpriteRendererProperties.h" |
enum ENiagaraSpriteFacingMode
{
FaceCamera,
FaceCameraPlane,
CustomFacingVector,
FaceCameraPosition,
FaceCameraDistanceBlend,
}
Name |
Description |
---|---|
FaceCamera |
The sprite billboard origin is always "looking at" the camera origin, trying to keep its up axis aligned to the camera's up axis. |
FaceCameraPlane |
The sprite billboard plane is completely parallel to the camera plane. Particle always looks "flat" |
CustomFacingVector |
The sprite billboard faces toward the "Particles.SpriteFacing" vector attribute. |
FaceCameraPosition |
Faces the camera position, but is not dependent on the camera rotation. |
FaceCameraDistanceBlend |
Blends between FaceCamera and FaceCameraPosition. |
This enum decides how a sprite particle will orient its "facing" axis. Must keep these in sync with NiagaraSpriteVertexFactory.ush