FNDISpline_InstanceData

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSpline.h

Include

#include "NiagaraDataInterfaceSpline.h"

Syntax

struct FNDISpline_InstanceData

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

Component

Cached ptr to component we sample from.

Public variable

FMatrix

 

Transform

Cached ComponentToWorld.

Public variable

FMatrix

 

TransformInverseTransposed

InverseTranspose of above for transforming normals/tangents.

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