FNiagaraCollisionEventPayload

Type struct for collision event payloads; collision event data set is based on this TODO: figure out how we can pipe attributes from the colliding particle in here

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEvents.h

Include

#include "NiagaraEvents.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraCollisionEventPayload

Remarks

Type struct for collision event payloads; collision event data set is based on this TODO: figure out how we can pipe attributes from the colliding particle in here

Variables

Name Description

Public variable UProperty

FVector

 

CollisionNormal

Public variable UProperty

FVector

 

CollisionPos

Public variable UProperty

FVector

 

CollisionVelocity

Public variable UProperty

int32

 

ParticleIndex

Public variable UProperty

int32

 

PhysicalMaterialIndex

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