Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEvents.h |
Include |
#include "NiagaraEvents.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraCollisionEventPayload
Type struct for collision event payloads; collision event data set is based on this TODO: figure out how we can pipe attributes from the colliding particle in here