[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
uint32 bMemberFunction: 1
True if this is the signature for a "member" function of a data interface. If this is true, the first input is the owner.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
uint32 bMemberFunction: 1
True if this is the signature for a "member" function of a data interface. If this is true, the first input is the owner.