[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ID)
int32 AcquireTag
A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it's Index.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ID)
int32 AcquireTag
A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it's Index.