FNiagaraInputConditionMetadata

Defines options for conditionally editing and showing script inputs in the UI.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h

Include

#include "NiagaraTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraInputConditionMetadata

Remarks

Defines options for conditionally editing and showing script inputs in the UI.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FName

 

InputName

The name of the input to use for matching the target values.

Public variable UProperty Category, EditAnywhere

TArray< FString...

 

TargetValues

The list of target values which will satisfy the input condition.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss