Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
Include |
#include "NiagaraTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraInputConditionMetadata
Defines options for conditionally editing and showing script inputs in the UI.
Name | Description | ||
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InputName |
The name of the input to use for matching the target values. |
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TargetValues |
The list of target values which will satisfy the input condition. |