FNiagaraScriptExecutionParameterStore::InitFromOwningScript

TODO: These function can probably go away entirely when we replace the [FNiagaraParameters](API\Plugins\Niagara\FNiagaraParameters) and DataInterface info in the script with an [FNiagaraParameterStore](API\Plugins\Niagara\FNiagaraParameterStore).

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraScriptExecutionParameterStore.h

Include

#include "NiagaraScriptExecutionParameterStore.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraScriptExecutionParameterStore.cpp

Syntax

void InitFromOwningScript
(
    UNiagaraScript * Script,
    ENiagaraSimTarget SimTarget,
    bool bNotifyAsDirty
)

Remarks

TODO: These function can probably go away entirely when we replace the FNiagaraParameters and DataInterface info in the script with an FNiagaraParameterStore. Special care with prev params and internal params will have to be taken there. Call this init function if you are using a Niagara parameter store within a UNiagaraScript.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss