FNiagaraSpawnInfo

Data controlling the spawning of particles

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h

Include

#include "NiagaraTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Spawn Info", NiagaraClearEachFrame="true"))
struct FNiagaraSpawnInfo

Remarks

Data controlling the spawning of particles

Variables

Name Description

Public variable UProperty Category, EditAnywhere

int32

 

Count

How many particles to spawn.

Public variable UProperty Category, EditAnywhere

float

 

InterpStartDt

The sub frame delta time at which to spawn the first particle.

Public variable UProperty Category, EditAnywhere

float

 

IntervalDt

The sub frame delta time between each particle.

Public variable UProperty Category, EditAnywhere

int32

 

SpawnGroup

An integer used to identify this spawn info.

Constructors

Name Description

Public function

FNiagaraSpawnInfo()

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