FNiagaraSystemInstance::Tick_Concurrent

Secondary phase of the system instance tick that can be executed on any thread.

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemInstance.h

Include

#include "NiagaraSystemInstance.h"

Source

/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystemInstance.cpp

Syntax

void Tick_Concurrent()

Remarks

Secondary phase of the system instance tick that can be executed on any thread.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss