| FNiagaraSystemScalabilitySettings
|
Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEffectType.h |
Include |
#include "NiagaraEffectType.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraSystemScalabilitySettings
Scalability settings for Niagara Systems for a particular platform set (unless overridden).
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bCullByDistance |
Controls whether distance culling is enabled. |
|
uint32: 1 |
bCullByMaxTimeWithoutRender |
Controls whether visibility culling is enabled. |
|
uint32: 1 |
bCullMaxInstanceCount |
Controls whether instance count culling is enabled. |
|
float |
MaxDistance |
Effects of this type are culled beyond this distance. |
|
float |
MaxInstances |
Effects of this type will fail to spawn when total active instance count exceeds this number. |
|
float |
MaxTimeWithoutRender |
TODO: |
|
Platforms |
The platforms on which these settings are active (unless overridden). |
Name | Description | |
---|---|---|
|
FNiagaraSystemScalabilitySettings() |