FSimulationStageMetaData

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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraScript.h

Include

#include "NiagaraScript.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FSimulationStageMetaData

Variables

Name Description

Public variable UProperty

uint32: 1

 

bSpawnOnly

Is this stage a spawn-only stage?

Public variable UProperty

uint32: 1

 

bWritesParticles

Do we write to particles this stage?

Public variable UProperty

FName

 

IterationSource

The Data Interface that we iterate over for this stage. If None, then use particles.

Public variable UProperty

int32

 

MaxStage

Index of the simulation stage where we end iterating.

Public variable UProperty

int32

 

MinStage

Index of the simulation stage where we begin iterating.

Public variable UProperty

TArray< FName >

 

OutputDestinations

DataInterfaces that we write to in this stage.

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