FSkeletalMeshGpuSpawnStaticBuffers::GetFriendlyName

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Override Hierarchy

FRenderResource::GetFriendlyName()

FSkeletalMeshGpuSpawnStaticBuffers::GetFriendlyName()

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h

Include

#include "NiagaraDataInterfaceSkeletalMesh.h"

Syntax

virtual FString GetFriendlyName() const

Returns

The resource's friendly name. Typically a UObject name.

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