| FRenderResource::GetFriendlyName()
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
Include |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
virtual FString GetFriendlyName() const
The resource's friendly name. Typically a UObject name.