Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraScript.h |
Include |
#include "NiagaraScript.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraScript.cpp |
void ProcessSerializedShaderMaps
(
UNiagaraScript * Owner,
TArray< FNiagaraShaderScript > & LoadedResources,
FNiagaraShaderScript & OutResourceForCurrentPlatform,
FNiagaraShaderScript *(&) OutScriptResourcesLoaded
)