[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleInstanceOnly, BlueprintReadWrite, Category=Attachment,
Meta=(EditCondition="bAutoManageAttachment"))
TWeakObjectPtr< USceneComponent > AutoAttachParent
Component we automatically attach to when activated, if bAutoManageAttachment is true. If null during registration, we assign the existing AttachParent and defer attachment until we activate.