AutoAttachParent

Component we automatically attach to when activated, if bAutoManageAttachment is true.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleInstanceOnly, BlueprintReadWrite, Category=Attachment,
          Meta=(EditCondition="bAutoManageAttachment"))
TWeakObjectPtr< USceneComponent > AutoAttachParent

Remarks

Component we automatically attach to when activated, if bAutoManageAttachment is true. If null during registration, we assign the existing AttachParent and defer attachment until we activate.

See Also

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